Acute effects of violent video-game playing on blood pressure and appetite perception in normal-weight young men: A randomized controlled trial

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Abstract

Watching television and playing video game being seated represent sedentary behaviours and increase the risk of weight gain and hypertension. We investigated the acute effects of violent and non-violent video-game playing on blood pressure (BP), appetite perception and food preferences. Forty-eight young, normal-weight men (age: 23.1±1.9 years; body mass index: 22.5±1.9 kg/m 2) participated in a three-arm, randomized trial. Subjects played a violent video game, a competitive, non-violent video game or watched TV for 1 h. Measurements of BP, stress and appetite perception were recorded before a standardized meal (∼300 kcal) and then repeated every 15 min throughout the intervention. Violent video-game playing was associated with a significant increase in diastolic BP (Δ±s.d.=+7.5±5.8 mm Hg; P=0.04) compared with the other two groups. Subjects playing violent video games felt less full (P=0.02) and reported a tendency towards sweet food consumption. Video games involving violence appear to be associated with significant effects on BP and appetite perceptions compared with non-violent gaming or watching TV. © 2013 Macmillan Publishers Limited.

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Siervo, M., Sabatini, S., Fewtrell, M. S., & Wells, J. C. K. (2013). Acute effects of violent video-game playing on blood pressure and appetite perception in normal-weight young men: A randomized controlled trial. European Journal of Clinical Nutrition, 67(12), 1322–1324. https://doi.org/10.1038/ejcn.2013.180

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