Real-Time interactive platform-Agnostic volumetric path tracing in WebGL 2.0

14Citations
Citations of this article
9Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Path tracing has become a de facto standard for photo-realistic rendering due to its conceptual and algorithmic simplicity. Over the last few years, it has been successfully applied to the rendering of participating media, although it has not seen widespread adoption. Most implementations are targeted at speciic platforms or hardware, which makes them diicult to deploy or extend. However, recent advancements in web technologies enable us to access graphics hardware from a web browser in a platform-agnostic manner. Therefore, in this paper, we present an implementation of a state-ofthe-art volumetric path tracer developed in JavaScript using WebGL 2.0. The presented solution supports the use of arbitrary 2D transfer functions and heterogeneous volumetric data, aims to be interactive, platform-agnostic, easily extensible, and runs in real-time - both on desktop and mobile devices.

Author supplied keywords

Cite

CITATION STYLE

APA

Lesar, Ž., Bohak, C., & Marolt, M. (2018). Real-Time interactive platform-Agnostic volumetric path tracing in WebGL 2.0. In Proceedings - Web3D 2018: 23rd International ACM Conference on 3D Web Technology. Association for Computing Machinery, Inc. https://doi.org/10.1145/3208806.3208814

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free