Abstract
Modern knowledge of servo systems and computing machines makes it possible to specify a circuit that can and will induce the rules and winning moves in a game like chess when they are given only ostensibly, that is, by playing against opponents who quit when illegal or losing moves are made. Such circuits enjoy a value social in the sense that it is shared by the players. © 1956 E. J. Brill.
Cite
CITATION STYLE
McCulloch, W. S. (1956). Toward some circuitry of ethical robots or an observational science of the genesis of social evaluation in the mind-like behavior of artifacts. Acta Biotheoretica, 11(3–4), 147–156. https://doi.org/10.1007/BF01557008
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