Abstract
A detailed description of the implementation of a three-dimensional convex hull algorithm is given. The problems experienced in the production and testing of a correct and robust implementation of a geometric algorithm are discussed. Attention is paid to those issues that are often brushed over in the theoretical descriptions but cause errors in a real computation. These include degeneracies such as coplanar points, floating-point errors, and other special, but not necessarily degenerate, cases. © 1990, ACM. All rights reserved.
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CITATION STYLE
Day, A. M. (1990). The Implementation of an Algorithm to find the Convex Hull of a Set of Three-Dimensional Points. ACM Transactions on Graphics (TOG), 9(1), 105–132. https://doi.org/10.1145/77635.77640
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