This project is an investigation into how the form and organization of single-family houses can become relevant in today’s tech-oriented society. It proposes a potential way in how to make technology a part of architecture in a manner deeper than creating touch-screen walls or a topical application of technology, but to apply the sensibilities of living virtually to our everyday life; to have virtual reality and the physical reality inform and react to each other. The project answers our physical needs with virtual solutions and imagines a game or interactive platform which generates a house based on user inputs, allowing the user to test and modify the product, virtually, as they see fit, and then potentially translate their final outcome into a physical reality. User inputs are based on more ephemeral qualities upon which we base our lives, such as time and personal value, rather than physical factors such as gravity and distance. The program—Everyone is an Architect—combines this rationalization of personal lifestyles with site information and after a series of operations, produces an idealized, custom house. The last leg of this paper is a brief proposal of the program’s potential implementation in existing contexts.
CITATION STYLE
Otten, C. W. (2014). Everyone is an architect. In ACADIA 2014 - Design Agency: Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (Vol. 2014-October, pp. 81–90). ACADIA. https://doi.org/10.52842/conf.acadia.2014.081
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