Abstract
This paper introduces a new visibility model for 3-D point-clouds, such as those obtained from multiple time-of-flight or lidar scans. The scene is represented by a set of random particles, statistically distributed around the available surface-samples. Visibility is defined as the appropriate conjunction of occupancy and vacancy probabilities, along any visual ray. These probabilities are subsequently derived, in relation to the statistical scene structure. The resulting model can be used to assign probabilistic visibilities to any collection of scene-points, with respect to any camera position. Moreover, these values can be compared between different rays, and treated as functions of the camera and scene parameters. No surface mesh or volumetric discretization is required. The model is tested by decimating 3-D point-clouds, and estimating the visibility of randomly selected targets. These estimates are compared to reference values, computed by standard methods, from the original full-resolution point-clouds. Applications of the new visibility model to multi-view stereo are discussed.
Cite
CITATION STYLE
Hansard, M. (2015). Stochastic visibility in point-sampled scenes. In 26th British Machine Vision Conference, BMVC 2015 (pp. 891–8912). British Machine Vision Conference, BMVC. https://doi.org/10.5244/C.29.89
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.