Abstract
The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to automatically generate test cases would have a strong impact on the effectiveness and efficiency of the algorithm. However, manually constructing a model turns out to be expensive and time-consuming. In this study, we propose an online agent-based search approach to solve common testing tasks when testing computer games that also constructs a model of the system on-the-fly based on the given task, which is then exploited to solve the task. To demonstrate the efficiency of our approach, a case study is conducted using a game called Lab Recruits.
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CITATION STYLE
Shirzadehhajimahmood, S., Prasetya, I. S. W. B., Dignum, F., & Dastani, M. (2022). An online agent-based search approach in automated computer game testing with model construction. In A-TEST 2022 - Proceedings of the 13th International Workshop on Automating Test Case Design, Selection and Evaluation, co-located with ESEC/FSE 2022 (pp. 45–52). Association for Computing Machinery, Inc. https://doi.org/10.1145/3548659.3561309
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