Abstract
Lately I’ve found myself quite busy trying to conquer moorish lands. After realizing that houses with servants to cultivate fields and merchants to transport grain to markets to generate wealth were sorely needed...
Cite
CITATION STYLE
APA
Coelho, A. (2015). Zagalo, N. (2013). Videojogos em Portugal: História, Tecnologia e Arte. Lisboa: FCA Editora de Informática. Comunicação e Sociedade, 27, 483–488. https://doi.org/10.17231/comsoc.27(2015).2115
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