Zagalo, N. (2013). Videojogos em Portugal: História, Tecnologia e Arte. Lisboa: FCA Editora de Informática.

  • Coelho A
N/ACitations
Citations of this article
5Readers
Mendeley users who have this article in their library.

Abstract

Lately I’ve found myself quite busy trying to conquer moorish lands. After realizing that houses with servants to cultivate fields and merchants to transport grain to markets to generate wealth were sorely needed...

Cite

CITATION STYLE

APA

Coelho, A. (2015). Zagalo, N. (2013). Videojogos em Portugal: História, Tecnologia e Arte. Lisboa: FCA Editora de Informática. Comunicação e Sociedade, 27, 483–488. https://doi.org/10.17231/comsoc.27(2015).2115

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free