Abstract
This essay asks how religion and theological ideas might be made manifest in video games, and particularly the creation of video games as a religious activity, looking at contemplative experiences in video games, and the creation and world-building of game worlds as a form of Tolkienian subcreation, which itself leads to contemplation regarding the creation of worlds.
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APA
Wolf, M. J. P. (2018). Contemplation, subcreation, and video games. Religions, 9(5). https://doi.org/10.3390/rel9050142
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