Simulation and visualization of the Saint-Venant system using GPUs

30Citations
Citations of this article
27Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

We consider three high-resolution schemes for computing shallow-water waves as described by the Saint-Venant system and discuss how to develop highly efficient implementations using graphical processing units (GPUs). The schemes are well-balanced for lake-at-rest problems, handle dry states, and support linear friction models. The first two schemes handle dry states by switching variables in the reconstruction step, so that bilinear reconstructions are computed using physical variables for small water depths and conserved variables elsewhere. In the third scheme, reconstructed slopes are modified in cells containing dry zones to ensure non-negative values at integration points. We discuss how single and double-precision arithmetics affect accuracy and efficiency, scalability and resource utilization for our implementations, and demonstrate that all three schemes map very well to current GPU hardware. We have also implemented direct and close-to-photo-realistic visualization of simulation results on the GPU, giving visual simulations with interactive speeds for reasonably-sized grids. © 2011 The Author(s).

Cite

CITATION STYLE

APA

Brodtkorb, A. R., Hagen, T. R., Lie, K. A., & Natvig, J. R. (2010). Simulation and visualization of the Saint-Venant system using GPUs. Computing and Visualization in Science, 13(7), 341–353. https://doi.org/10.1007/s00791-010-0149-x

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free