Entombed An archaeological examination of an Atari 2600 game

6Citations
Citations of this article
34Readers
Mendeley users who have this article in their library.

Abstract

The act and experience of programming is, at its heart, a fundamentally human activity that results in the production of artifacts. When considering programming, therefore, it would be a glaring omission to not involve people who specialize in studying artifacts and the human activity that yields them: archaeologists. Here we consider this with respect to computer games. We draw from the nascent archaeological subarea of archaeogaming to carry out a digital excavation of the code and techniques used in the implementation of Entombed, an Atari 2600 game released in 1982 by US Games. The player in this game is, appropriately, an archaeologist who must make their way through a zombie-infested maze. Maze generation is a fruitful area for comparative retrogame archaeology, because a number of early games on different platforms featured mazes, and their variety of approaches can be compared. The maze in Entombed is particularly interesting: it is shaped in part by the extensive real-time constraints of the Atari 2600 platform, and also had to be generated efficiently and use next to no memory. We reverse engineered key areas of the game’s code to uncover its unusual maze-generation algorithm, which we have also built a reconstruction of, and analyzed the mysterious table that drives it. In addition, we discovered what appears to be a 35-year-old bug in the code, as well as direct evidence of code-reuse practices amongst game developers. What further makes this game’s development interesting is that, in an era where video games were typically solo projects, a total of five people were involved in various ways with Entombed. We piece together some of the backstory of the game’s development and intoxicant-fueled design using interviews to complement our technical work. Finally, we contextualize this example in archaeology and lay the groundwork for a broader interdisciplinary discussion about programming, one that includes both computer scientists and archaeologists. ACM CCS 2012 Social and professional topics → History of software; Applied computing → Arts and humanities; Computer games;.

Cite

CITATION STYLE

APA

Aycock, J., & Copplestone, T. (2019). Entombed An archaeological examination of an Atari 2600 game. Art, Science, and Engineering of Programming, 3(2). https://doi.org/10.22152/programming-journal.org/2019/3/4

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free