Mixed-Reality Demonstration and Training of Glassblowing

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Abstract

Traditional crafts exhibit tangible and intangible dimensions. Intangible dimensions include the practitioner’s gestural know-how in craft practice and have received smaller attention than tangible dimensions in digitization projects. This work presents the process of representation and presentation of the glasswork and is exemplified in the re-creation of a historical object. Following an articulated pipeline approach for data collection, annotation, the crafting process is represented visually and semantically in a way that can be meaningfully presented and utilized in craft training and preservation. The outcomes of the proposed approach were used to implement a Mixed Reality installation. The installation targets craft presentation through an exploration of the workspace, as well as craft training through an interactive experience where users re-enact gestures of a glass master holding a tool and receiving audiovisual feedback on the accuracy of their performance. Preliminary evaluation results show high acceptance of the installation and increased user interest.

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Carre, A. L., Dubois, A., Partarakis, N., Zabulis, X., Patsiouras, N., Mantinaki, E., … Manitsaris, S. (2022). Mixed-Reality Demonstration and Training of Glassblowing. Heritage, 5(1), 103–128. https://doi.org/10.3390/heritage5010006

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