In interactive evolutionary computation (IEC), each solution is evaluated by a human user. Usually the total number of examined solutions is very small. In some applications such as hearing aid design and music composition, only a single solution can be evaluated at a time by a human user. Moreover, accurate and precise numerical evaluation is difficult. Based on these considerations, we formulated an IEC model with the minimum requirement for fitness evaluation ability of human users under the following assumptions: They can evaluate only a single solution at a time, they can memorize only a single previous solution they have just evaluated, their evaluation result on the current solution is whether it is better than the previous one or not, and the best solution among the evaluated ones should be identified after a pre-specified number of evaluations. In this paper, we first explain our IEC model in detail. Next we propose a ((Formula presented.))ES-style algorithm for our IEC model. Then we propose an offline meta-level approach to automated algorithm design for our IEC model. The main feature of our approach is the use of a different mechanism (e.g., mutation, crossover, random initialization) to generate each solution to be evaluated. Through computational experiments on test problems, our approach is compared with the ((Formula presented.))ES-style algorithm where a solution generation mechanism is pre-specified and fixed throughout the execution of the algorithm.
Ishibuchi, H., Sudo, T., & Nojima, Y. (2016). Interactive evolutionary computation with minimum fitness evaluation requirement and offline algorithm design. SpringerPlus, 5(1), 1–29. https://doi.org/10.1186/s40064-016-1789-1