Computer games seem to have a potential for engaging students in meaningful learning, inside as well as outside of school. With the growing availability of mobile handheld technology (HHT), a number of location-based games for handheld mobile phones with GPS have been designed for educational use. The exploitation of this potential for engaging students into meaningful learning, however, so far remains unexplored. In an explorative design research, we investigated whether a location-based game with HHT provides opportunities for engaging in mathematical activities through the design of a geometry game called MobileMath. Its usability and opportunities for learning were tested in a pilot on three different secondary schools with 60 12-14-year-old students. Data were gathered by means of participatory observation, online storage of game data, an online survey and interviews with students and teachers. The results suggest that students were highly motivated, and enjoyed playing the game. Students indicated they learned to use the GPS, to read a map and to construct quadrilaterals. The study suggests learning opportunities that MobileMath provides and that need further investigation. © FIZ Karlsruhe 2010.
CITATION STYLE
Wijers, M., Jonker, V., & Drijvers, P. (2010). MobileMath: Exploring mathematics outside the classroom. ZDM - International Journal on Mathematics Education, 42(7), 789–799. https://doi.org/10.1007/s11858-010-0276-3
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