Abstract
Described herein is a general-purpose software engineering architecture for autonomous, computer controlled opponent implementation in modern maneuver warfare simulation and training. The implementation has been developed, refined, and tested in the user crucible for several years. The approach represents a hybrid application of various well-known AI techniques, including domain modeling, agent modeling, and object-oriented programming. Inspired by computer chess approaches, the methodology combines this theoretical foundation with a hybrid and scalable portfolio of additional techniques. The result remains simple enough to be maintainable, comprehensible for the code writers as well as the end-users, and robust enough to handle a wide spectrum of possible mission scenarios and circumstances without modification.
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Pelosi, M., Brown, M., & Ahmad, K. (2017). Improved hybrid opponent system for professional military training. Advances in Science, Technology and Engineering Systems, 2(3), 1804–1814. https://doi.org/10.25046/aj0203220
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