Virtual Reality, Videogames, Architecture and Education From utopian drawings to inconstructible navigable environments

2Citations
Citations of this article
32Readers
Mendeley users who have this article in their library.

Abstract

The paper suggests virtual reality (VR) as an architectural medium on the continuum of visionary architectural drawings of the past centuries. It argues that architecture and contemporary videogames engage with and share very similar concerns and aesthetic sensibilities. The potential of VR to develop designs and spatial configurations impossible to construct in physical reality but perfectly perceivable by our sensory apparatus, uncovers a latent domain of spatial aesthetics that architects can experiment with, develop and harness. The latter half of the paper discusses an experimental master studio module developed at the Institute of Architecture and Media of TU Graz, in which architecture students were called to develop interactive spatiotemporal environments in the VR videogame medium.

Cite

CITATION STYLE

APA

Miltiadis, C. (2018). Virtual Reality, Videogames, Architecture and Education From utopian drawings to inconstructible navigable environments. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe (Vol. 2, pp. 805–814). Education and research in Computer Aided Architectural Design in Europe. https://doi.org/10.52842/conf.ecaade.2018.2.805

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free