Virtual Reality (VR) can be used as an assistive system to learn with immersive visualization and interactive control. Anatomy is a branch of biology that is difficult to learn using textbooks because of its limitations in displaying anatomical objects in two-dimensional media. VR can display anatomical objects in the form of a three-dimensional virtual world. Besides being assisted by its immersive appearance, the interactivity learning system can also be improved by using the appropriate VR control device. In this study, three controls were used with different features and functions, namely VIVE Controller, Leap Motion Controller, and Senso Glove, and a user experience study was conducted. The user was asked to use the anatomy learning system with three different control devices, and then the user was asked to fill out a survey form, which uses the Liker scale. The survey focuses on the level of acceptability and user satisfaction in the usability factor, ease of learning, the suitability of movement, suitability of display, and haptic feedback provided by each VR controllers. From this study, it was found that the VIVE Controller is superior compared to the Leap Motion Controller and Senso Glove in terms of usability, ease of learning, movement suitability, and display suitability. The senso glove is superior in terms of haptic feedback satisfaction.
CITATION STYLE
Fahmi, F., Tanjung, K., Nainggolan, F., Siregar, B., Mubarakah, N., & Zarlis, M. (2020). Comparison study of user experience between virtual reality controllers, leap motion controllers, and senso glove for anatomy learning systems in a virtual reality environment. In IOP Conference Series: Materials Science and Engineering (Vol. 851). Institute of Physics Publishing. https://doi.org/10.1088/1757-899X/851/1/012024
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