Educational Design Research for the Development of a Collectible Card Game for Cybersecurity Learning

  • Thomas M
  • Shyjka A
  • Kumm S
  • et al.
N/ACitations
Citations of this article
73Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

The purpose of this paper is to explore the notion of formative design in the context of the design, development, implementation, and evaluation of a collectible card game (CCG) for teaching cybersecurity to middle school students. The approach involved a formative design approach, educational design research (EDR) that evolved from design-based research and design experiments commonly employed in fields such as the learning sciences, educational technology, and instructional design. The authors assert that the EDR process used to design an educational CCG is an effective approach for formative learning game design work.

Cite

CITATION STYLE

APA

Thomas, M. K., Shyjka, A., Kumm, S., & Gjomemo, R. (2019). Educational Design Research for the Development of a Collectible Card Game for Cybersecurity Learning. Journal of Formative Design in Learning, 3(1), 27–38. https://doi.org/10.1007/s41686-019-00027-0

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free