MERANCANG ALAT PERMAINAN EDUKATIF (APE) BAGI ANAK USIA DINI

  • Agustia E
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Abstract

Early childhood activities in their daily lives are inseparable from playing, from morning to night. The purpose of this journal is to describe the use of educational game tools for early childhood. Children play not only to be happy but there is an element of learning in the game. So as to create an atmosphere of learning while playing. An example of a game that creates an atmosphere of learning while playing is the Educational Game Tool. APE is a game tool that is designed and made in accordance with educational purposes but does not eliminate the elements of fun, interesting and fun games for children. Not all play equipment is classified as APE because there are still many game tools circulating that are only of economic value, not educational. Some manufacturers produce play equipment only to get big profits without considering the educational value. This research is a type of descriptive research with a qualitative approach. Data analysis techniques use triangulation techniques. The important role of parents and educators is to be able to provide educational game tools that are of educational value to children while playing. With the existence of Educational Game Tools, namely; 1) Clarify the material provided. 2) Provide motivation and stimulate children to explore and experiment. 3) Give pleasure to children in playing. Three conditions must exist in educational games, namely Technical, Educational and Aesthetic Requirements.

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APA

Agustia, E. (2023). MERANCANG ALAT PERMAINAN EDUKATIF (APE) BAGI ANAK USIA DINI. Jurnal Agilearner, 1(1). https://doi.org/10.56783/ja.v1i1.14

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