In traditional video games, players are used to handle well known devices such as a keyboard or a mouse. In a pervasive game, no virtual world exists, since players evolve in a real environment. Hence, new kinds of interaction devices are needed. The physiological approach presented in this paper is one of the most promising solutions. We have build our own sensing tee-shirt on which physiological sensors are sewed. It makes it possible to monitor in real time the players' physiological states with a minimum of mechanical constraints. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Dupire, J., Gal, V., & Topol, A. (2008). Physiological player sensing: New interaction devices for video games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5309 LNCS, pp. 203–208). Springer Verlag. https://doi.org/10.1007/978-3-540-89222-9_25
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