Abstract
The similarities between virtuality and play are obvious, beginning with, for instance, the ubiquitous character of both. This paper deals with how insights from research on play can be used to enlighten our understanding of the ethical dimensions of activities in cyberspace, and vice versa. In particular, a central claim that play is beyond vice and virtue is debated and contested.
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CITATION STYLE
APA
Sando, S. (2010). Play and virtuality. Etikk i Praksis - Nordic Journal of Applied Ethics, (2), 41–56. https://doi.org/10.5324/eip.v4i2.1762
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