Effectiveness of a Virtual Reality-based Infection Control Education Program

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Abstract

Purpose: This study evaluated the effect of virtual reality (VR)-based infection control (IC) education program on IC knowledge, awareness, performance confidence, and self-efficacy in nursing students. Methods: A single-group pretest-posttest design was employed. The study participants consisted of 86 nursing students. The VR-based IC education program was developed by applying the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The subject of the VR-based IC education program was isolation precautions. The effects of the VR-based educational program were measured via a questionnaire. Results: There were no significant differences in IC knowledge before and after the VR-based IC education program. However, IC awareness (t=2.31, p=.023), IC performance confidence (t=2.19, p=.031), and self-efficacy (t=3.43, p=.001) exhibited statistically significant increases after the VR-based IC education program. Satisfaction with the VR-based IC education program was relatively high, at 4.71±0.59 points. Conclusion: IC education using VR effectively strengthened IC competency by improving IC awareness, performance confidence, and self-efficacy. Therefore, it is necessary to develop and utilize various VR-based IC education content for nursing students.

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APA

Cha, K. S., Choi, J. H., Kim, T. H., & Kim, K. M. (2024). Effectiveness of a Virtual Reality-based Infection Control Education Program. Journal of the Korean Academy of Fundamentals of Nursing, 31(2), 234–242. https://doi.org/10.7739/jkafn.2024.31.2.234

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