Video Gaming and Gender Dysphoria: Some Case Study Evidence

  • Griffiths M
  • Arcelus J
  • Bouman W
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Abstract

Video gaming has become an established area of research over the last two decades.  Relatively little research has been carried out in the area of in-game gender swapping.  Clinically, there is anecdotal evidence that people with Gender Dysphoria use video gaming for the purpose of experimenting with and experiencing their gender identity in a safe environment. This paper discusses the various positive and negative functions video gaming may have for people with Gender Dysphoria through a number of case studies.  Recommendations for further research are suggested.

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Griffiths, M., Arcelus, J., & Bouman, W. P. (2016). Video Gaming and Gender Dysphoria: Some Case Study Evidence. Aloma: Revista de Psicologia, Ciències de l’Educació i de l’Esport, 34(2), 59–66. https://doi.org/10.51698/aloma.2016.34.2.59-66

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