Abstract
In reality, more and more students found it hard to participate or engage actively in academic learning, and this lead to the decline of academic performance. In order to increase the role and effort that students put in their learning progress, motivation have to be highly enhanced. The main purpose of this study is to enable students to better find motivation to learn, to enter the ideal university and to achieve future goals. To better motivate students to learn, gamification has to cooperate with academic concepts. This research is more for the benefit of society, once people no longer feel bored through the help of gamification, the efficiency of work and all aspects will be greatly improved. Through in-depth investigation of gamification, we can achieve achievements in various fields, especially academic motivation. Therefore, this research can better help students to achieve one’s goal and enhance oneself.
Cite
CITATION STYLE
Yang, S. Z. (2023). Gamification’s Effect on Academic Motivation and Progress. Lecture Notes in Education Psychology and Public Media, 7(1), 43–48. https://doi.org/10.54254/2753-7048/7/20220709
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