Measuring the Latency of Graphics Frameworks on X11-Based Systems

5Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Latency is an intrinsic property of all human-computer systems. As it can affect user experience and performance, it should be kept as low as possible for real-time applications. To identify the source of latency, measuring partial latencies is necessary. We present a new method for measuring the latency of graphics frameworks on X11-based systems. Our tool measures the time between an input event arriving at the kernel until a pixel is updated in graphics memory. In a systematic evaluation with 36 test applications, we found that our method delivers consistent results for most tested frameworks, and does not add a significant amount of additional end-to-end latency. Even though further investigation is required to explain inconsistencies with Qt-based frameworks, our method measures the latency of graphics frameworks reliably and accurately in all other cases.

Cite

CITATION STYLE

APA

Schmid, A., & Wimmer, R. (2023). Measuring the Latency of Graphics Frameworks on X11-Based Systems. In Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery. https://doi.org/10.1145/3544549.3585779

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free