Abstract
This paper presents a proposal that aims at equipping a ubiquitous computing environment with tools that enables a user to reach a set of competences. The approach makes use of learning objects suited to the users learning style, which can be automatically determined by the system. In order to achieve a set of competences, a sequence of learning objects should be presented to the user. In this article we show that a sequence of learning objects can be obtained by means of evolutionary strategies and search algorithms. Experiments carried out indicate that better results can be obtained with evolutionary algorithms.
Cite
CITATION STYLE
Branquinho, A., Lopes, C., Dorça, F., Fernandes, M., & Cattelan, R. (2015). Aquisição Automática de Competências num Ambiente Educacional Ubíquo. In Anais do XXVI Simpósio Brasileiro de Informática na Educação (SBIE 2015) (Vol. 1, p. 1207). Sociedade Brasileira de Computação - SBC. https://doi.org/10.5753/cbie.sbie.2015.1207
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