Abstract
Extreme Programming (XP) shows several interesting approaches which are very attractive for education. It is centered around early and incremental creation of working software. In the following, the chances XP offers for class are shown - especially for use in a class project, but also for practical phases in all lessons where programming is useful. Finally several common problems which can occur with XP will be shown as well as how to deal with them to make the use in class as smooth as possible. © 2008 Institute of Mathematics and Informatics.
Author supplied keywords
Cite
CITATION STYLE
Bitzl, M. (2008). Crafting, crafting, crafting - Extreme programming in classroom? Informatics in Education, 7(2), 149–158. https://doi.org/10.15388/infedu.2008.09
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.