Abstract
Board Games media have certain characteristics in which students not only pay attention to the media but also play an active role in their use, thus is expected to improve student learning outcomes in physics. This development research design uses the ADDIE (Analysis-Design-Develop-Implement-Evaluate) development model. The results of this study are the development of Board Game-based physics learning media, which is implemented in high school physics learning in Class X. The development of learning media that has been carried out consists of 4 board games namely, Journey of Physics, Slide and Ladder, Jumanji Physics and Ludo in Physics. The results of expert validation on Board Game-based physics learning media developed respectively were 4.46; 4.21; 4.36; 4.11, from a maximum scale of 5. At the implementation stage, One Group Pretest-Posttest Design is carried out through the N-Gain Score indicator, with a result of 0.58; 0.49; 0.65; 0.33 in the medium category. From these results it can be concluded that the Board Game-based physics learning media that have been developed can improve the physics learning outcomes of Class X high school students.
Cite
CITATION STYLE
Kurniasari, K., Wijaya, A., Fransiska, T., Prasetyo, A., Cahyani, P. I., & Kopong, A. Y. (2020). Pengembangan Media Pembelajaran Fisika Berbasis Board Game Untuk Meningkatkan Hasil Belajar Fisika Peserta Didik SMA Kelas X. WaPFi (Wahana Pendidikan Fisika), 5(1), 49–55. https://doi.org/10.17509/wapfi.v5i1.23435
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.