Developing virtual reality trauma training experiences using 360-Degree video: Tutorial

39Citations
Citations of this article
122Readers
Mendeley users who have this article in their library.

Abstract

Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum.

Cite

CITATION STYLE

APA

Patel, D., Hawkins, J., Chehab, L. Z., Martin-Tuite, P., Feler, J., Tan, A., … Sammann, A. (2020, December 1). Developing virtual reality trauma training experiences using 360-Degree video: Tutorial. Journal of Medical Internet Research. JMIR Publications Inc. https://doi.org/10.2196/22420

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free