Abstract
Student-staff co-creation is a growing topic in higher education research. Framed as a mechanism for universities to better modify and meets the needs and expectations of students, student co-creation has a wealth of potential benefits. However, with the expansion of research, many scholars have stumbled upon a similar limitation, the scalability of co-creation. This issue is due to co-creation currently occurring in face-to-face (f2f) interactions (e.g. pedagogical consultants). However, co-creation can also arise in online spaces, enabled by technology, that could allow for greater scalability. In this paper, three strategies supported with technology to enhance the scalability of co-creation will be discussed including, crowdsourcing, customisation and prosumer behaviour with relevant industry examples for each as well as suggestions for practice in higher education. The limitations, benefits, and new directions for research will further be discussed. It is the aim of the paper to provoke ideas on how co-creation can be made more accessible to all students.
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Dollinger, M. (2018). Technology for the scalability of co-creation with students. In ASCILITE 2018 - Conference Proceedings - 35th International Conference of Innovation, Practice and Research in the use of Educational Technologies in Tertiary Education: Open Oceans: Learning Without Borders (pp. 346–350). Australasian Society for Computers in Learning in Tertiary Education (ASCILITE). https://doi.org/10.14742/apubs.2018.1969
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