Digital Play: The Interaction of Technology, Culture, and Marketing

  • Mactavish A
N/ACitations
Citations of this article
170Readers
Mendeley users who have this article in their library.

Abstract

Digital Play is a major study of the video and computer game industry, from its origins as a minor spin-off of the military-industrial complex to its contemporary position as a major global media business as big as Hollywood. It discusses how interactive games affect theoretical debates about the information society, gives an historical account of the rise and fall of companies such as Atari, Nintendo, and Sega and of today's savage competition between Microsoft and Sony, and offers critical analysis of gender and violence in games, the marketing strategies of game companies, intellectual property and work in the game industry, and the problems and possibilities of on-line games. Digital Play is a book for anyone interested in the cutting edge of virtual culture, or in a digital business that is transforming everyday life.

Cite

CITATION STYLE

APA

Mactavish, A. (2005). Digital Play: The Interaction of Technology, Culture, and Marketing. Canadian Journal of Communication, 30(1), 159–161. https://doi.org/10.22230/cjc.2005v30n1a1540

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free