A Comprehensive Review of Serious Games in Health Professions

146Citations
Citations of this article
325Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Education of healthcare professionals is of primary importance for patient safety. In some health related professions, education and training have to be practiced during the entire working period and not only limited to school years. The use of new technology such as virtual reality and e-learning brings new possibilities with significant improvement in learning outcomes. Serious gaming describes a technology that can educate and train while entertaining users. This type of training can be very useful for health professions because it improves learning outcomes creating a learner oriented approach and providing a stealth mode of teaching. In some fields it represents an ideal instrument for continuous health professions education also in terms of costs because it is cheaper than traditional training methods that use cadavers or mannequins. In this paper we make a scoping review of serious games developed for health professions and health related fields in order to understand if they are useful tools for health related fields training. Many papers confirmed that serious gaming is a useful technology that improves learning and skills development for health professionals.

Cite

CITATION STYLE

APA

Ricciardi, F., & De Paolis, L. T. (2014). A Comprehensive Review of Serious Games in Health Professions. International Journal of Computer Games Technology. Hindawi Limited. https://doi.org/10.1155/2014/787968

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free