Abstract
Video games are played very differently by boys and girls, as girls do not tend to take the game as competitively as boys do. If video games are part of a set of technologies and practices for the production and management of contemporary masculinity, then girls have to manage themselves as both masculine and feminine in order to succeed in these games.
Cite
CITATION STYLE
APA
Walkerdine, V. (2004). Remember Not To Die: Young Girls and Video Games. Papers: Explorations into Children’s Literature, 14(2), 28–37. https://doi.org/10.21153/pecl2004vol14no2art1265
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.
Already have an account? Sign in
Sign up for free