Remember Not To Die: Young Girls and Video Games

  • Walkerdine V
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Abstract

Video games are played very differently by boys and girls, as girls do not tend to take the game as competitively as boys do. If video games are part of a set of technologies and practices for the production and management of contemporary masculinity, then girls have to manage themselves as both masculine and feminine in order to succeed in these games.

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APA

Walkerdine, V. (2004). Remember Not To Die: Young Girls and Video Games. Papers: Explorations into Children’s Literature, 14(2), 28–37. https://doi.org/10.21153/pecl2004vol14no2art1265

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