The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition

  • Almeida L
N/ACitations
Citations of this article
28Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

This paper presents findings of a quantitative investigation of how games affect achievement of an educational objective based on the foundations of information processing. The results suggest that games can be used to assist achievement of classroom content. The results of this experimental quantitative study pointed to the overwhelming evidence that games outperformed the control group (nongames) in the achievement of factual knowledge in a group of freshman education students at a medium-size university.

Cite

CITATION STYLE

APA

Almeida, L. C. (2012). The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition. Education Research International, 2012, 1–5. https://doi.org/10.1155/2012/961279

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free