Abstract
This research has analyzed the application of gamification and gamebased learning to primary education based on the evaluation of gamification by 308 primary education teachers in Spain. A quantitative and qualitative analysis was made of teachers’ competences, the tools and devices most widely used, didactic functionality, emotional competence and social skills. The results showed that teachers had a positive attitude towards gamification, and good knowledge and management of tools such as Genially, Kahoot and Google Classroom. With the appropriate resources, class planning and teacher training, game-based learning and gamification can boost student motivation and commitment, and foster enthusiasm for beneficial, pedagogical interactive processes.
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Sáez-López, J. M., Vázquez-Cano, E., Fombona, J., & López-Meneses, E. (2022). Gamification and gaming proposals, teachers’ perceptions and practices in Primary Education. Interaction Design and Architecture(s), (53), 213–229. https://doi.org/10.55612/s-5002-053-011
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