Abstract
A key initiative of the College of Engineering and Computing at USC is fostering creativity in its students and educators [11]. Emergent technologies make it difficult to predict what skills students will need as computer systems become more complex and dynamic. Including classroom activities that encourage creativity and collaboration prepares students for Information Technology (IT) and real-life application of their networking skills. The Final Project for the Introduction to Networking course that is described in this paper was designed to be a creative teaching experience in the classroom. It also contributed to the Introduction to Networking course learning outcomes by preparing students for risk-taking and uncertainty in real-world network applications.
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CITATION STYLE
Gumina, S., & Tang, H. (2021). Inspiring Student Creativity: Collaboration on a Network Design Using IoT Project. In SIGITE 2021 - Proceedings of the 22nd Annual Conference on Information Technology Education (pp. 49–50). Association for Computing Machinery, Inc. https://doi.org/10.1145/3450329.3478318
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