Abstract
This research article presents a comprehensive investigation into the integration of gamification elements in English language learning environments and its effect on student motivation. Employing a mixed-method approach, the study utilizes pre and post-tests coupled with descriptive statistics to measure language proficiency levels before and after the gamified intervention. The experimental group comprises 50 fifth-grade students, evenly distributed with 25 females and 25 males, aged approximately 10-11 years old. Central to the study is the incorporation of gamification, a pedagogical strategy that leverages game-like elements to enhance engagement and motivation in learning activities. By embedding features such as rewards, challenges, and progress tracking within language learning tasks, the research aims to evaluate how these gamified components influence student motivation and, consequently, language acquisition outcomes. Through rigorous analysis of both quantitative performance data and qualitative feedback, the study seeks to unravel the nuanced relationship between gamification strategies and student motivation in the context of English language acquisition. By examining the interplay between gamified elements and motivational factors, the research endeavours to offer valuable insights into effective instructional design practices for fostering engagement and proficiency in language learning settings. This study holds significant implications for educators and curriculum developers seeking innovative approaches to cultivate a vibrant and motivating learning environment conducive to language acquisition success.
Cite
CITATION STYLE
Diana, R., K. Kassymova, G., Issaliyeva, S., Nursultan, M., & Orynbayeva, A. (2025). Assessing the influence of gamification on student motivation in English language acquisition. Muallim Journal of Social Science and Humanities, 1–11. https://doi.org/10.33306/mjssh/304
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