Tangible and Personalized DS Application Approach in Cultural Heritage: The CHATS Project

15Citations
Citations of this article
90Readers
Mendeley users who have this article in their library.

Abstract

Storytelling is widely used to project cultural elements and engage people emotionally. Digital storytelling enhances the process by integrating images, music, narrative, and voice along with traditional storytelling methods. Newer visualization technologies such as Augmented Reality allow more vivid representations and further influence the way museums present their narratives. Cultural institutions aim towards integrating such technologies in order to provide a more engaging experience, which is also tailored to the user by exploiting personalization and context-awareness. This paper presents CHATS, a system for personalized digital storytelling in cultural heritage sites. Storytelling is based on a tangible interface, which adds a gamification aspect and improves interactivity for people with visual impairment. Technologies of AR and Smart Glasses are used to enhance visitors’ experience. To test CHATS, a case study was implemented and evaluated.

Cite

CITATION STYLE

APA

Trichopoulos, G., Aliprantis, J., Konstantakis, M., Michalakis, K., & Caridakis, G. (2022). Tangible and Personalized DS Application Approach in Cultural Heritage: The CHATS Project. Computers, 11(2). https://doi.org/10.3390/computers11020019

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free