Abstract
Orientation: The Sustainable Development Goals (SDGs) are critical global targets that management education must integrate to prepare future business leaders for sustainability challenges. Research purpose: This study aims to develop and evaluate a mnemonic card game designed to enhance Master of Business Administration (MBA) students’ understanding and retention of the SDGs. Motivation for the study: Traditional teaching methods often fail to engage students with the complexity of the SDGs, limiting retention and comprehensive understanding. A mnemonic card game offers an innovative, engaging alternative. Research design, approach and method: Following a Design Science Research (DSR) approach, the study involved MBA students playing the SDG card game. Pre-and post-game quizzes, surveys and facilitator observations were used to assess the game’s effectiveness in improving SDG knowledge. Main findings: The game significantly improved students’ understanding, with average quiz scores increasing by 2.41 points post-game. Qualitative feedback indicated high levels of engagement and enjoyment. Practical and/or managerial implications: The card game can be incorporated into business school curricula to enhance sustainability education, providing a scalable, cost-effective and engaging learning tool. It fosters critical thinking and ethical decision-making, aligning with the Principles for Responsible Management Education (PRME). Contribution and/or value-add: This study provides an innovative tool that enhances sustainability literacy among MBA students, demonstrating the potential for broader application in management education.
Author supplied keywords
Cite
CITATION STYLE
Grobler, M. J. (2025). Development of a mnemonic card game for sustainability literacy in Master of Business Administration programmes. Acta Commercii, 25(2). https://doi.org/10.4102/ac.v25i2.1338
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.