Using Video Games for Teaching History. Experiences and Challenges

  • Radetich L
  • Jakubowicz E
N/ACitations
Citations of this article
34Readers
Mendeley users who have this article in their library.

Abstract

The starting point of this project was the research seminar "Planning lessons with video games," issued in 2013 as part of the offer grade for preparing future teachers of History at Faculty of Philosophy and Literature in the University of Buenos Aires. This seminar aimed to open a debate on the use of video games to teach history, so experiences were developed as a method by applying action research institutions in public and private management. The focus of the program was the importance of the game in learning environments and focus on action research in the context of theories of learning, working with this investigative modality as a learning strategy for training of trainers and teachers of history. We will describe the basic theoretical elements of this experienc

Cite

CITATION STYLE

APA

Radetich, L., & Jakubowicz, E. (2014). Using Video Games for Teaching History. Experiences and Challenges. ATHENS JOURNAL OF HISTORY, 1(1), 9–22. https://doi.org/10.30958/ajhis.1-1-1

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free