Abstract
The AIIDE Playable Experiences track celebrates innovations in how AI can be used in polished interactive experiences. Four 2016 accepted submissions display a diversity of approaches. Rogue Process combines techniques for medium-permanence procedurally generated hacking worlds. Elsinore applies temporal predicate logic to enable a time-traveling narrative with character simulation. A novel level generator uses conceptual blending to translate Mario Bros. design styles across levels. And Bad News uses deep simulation of a town and it’s residents to ground a mixed-reality performance. Together these playable experiences showcase the opportunities for AI in interactive experiences.
Cite
CITATION STYLE
Zook, A., Cook, M., Butler, E., Siu, K., Guzdial, M., Riedl, M., … Wardrip-Fruin, N. (2016). Playable Experiences at AIIDE 2016. In Proceedings - AAAI Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE (pp. 251–255). Association for the Advancement of Artificial Intelligence. https://doi.org/10.1609/aiide.v13i1.12940
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