Abstract
Digital games used to assess creativity represents an emerging but underexplored topic. These games could allow for the combination of scalability through crowdsourcing and potentially higher ecological testing using fine-grained data acquisition from more natural settings. This development could also provide a promising a testbed for exploring human-AI creativity. However, success both in the design and implementation phases hinges on the games being both valid instruments for measuring creativity as well as engaging enough for the general public to want to play. This paper presents my initial PhD work focused on designing CREA: A suite of freely accessible digital games and tasks to understand and assess creativity. First I describe the CREA games and tasks, then discuss my considerations and challenges for operationalizing creativity within the games, present initial participant feedback, and discuss future work.
Cite
CITATION STYLE
Rafner, J. (2021). Creativity assessment games and crowdsourcing. In ACM International Conference Proceeding Series. Association for Computing Machinery. https://doi.org/10.1145/3450741.3467465
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.