Online gaming habits and course structure preferences

0Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.

Abstract

The purpose of this research is to examine if there is a link between students' online gaming habits and preferred class structure. The recent pandemic has caused universities to provide more online courses due to the closure of educational buildings. Online gaming is a popular activity among traditional university- age students. We collected data via an online survey where we asked students about their online gaming habits, preferred class structure, the factors which help them choose a course modality, and their opinions on online gaming as it relates to online coursework. We found most students prefer in-person courses regardless of whether they play online games, non-gamers preferred communicating in person more than gamers, and gamers thought gaming improved their comfort level with online courses.

Cite

CITATION STYLE

APA

Saunders, S., Gilbreath, M., Alonso-Olivas, A., Baidin, V., & Sun, N. (2022). Online gaming habits and course structure preferences. Issues in Information Systems, 23(1), 281–292. https://doi.org/10.48009/1_iis_2022_122

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free