Abstract
Abstract This development research aims to produce products in the form of augmented reality-based card media on atomic structure material that is valid, practical, and effective. This development adapts the 4D development model which includes Define, Design, Development, and Disseminate. The subjects in this study were 2 material experts, 2 media experts for the validity test, 2 chemistry teachers and 36 students of class X MIPA 2 SMAN 10 Makassar for the practicality and effectiveness test. The instruments used for validity are material expert validation sheets, media expert validation sheets. For practicality, namely the learning implementation observation sheet, teacher and student response questionnaires. While for effectiveness with learning outcomes test. The results showed: (1) The validity of the instrument includes the validation sheet of the observation sheet of the implementation of the device, the teacher response questionnaire and the response of the students used respectively have an average of 3.8 and 3.65. The validity of learning materials and media has an average of 3.6 and 3.6 and the consistency between validators is in a very high category (100%). (2) the practicality of augmented reality-based learning media based on the learning implementation observation sheet, teacher response questionnaire and student response questionnaire is 97.5%, 92.2% and 88.3% respectively which is included in the very practical category, (3) augmented reality-based learning media meets the effective criteria (≥85%) based on the learning outcomes test with a class completeness percentage of 88.9%. Based on these data, the augmented reality-based card-shaped media on atomic structure material using the 4D development model can be declared valid, practical, and effective. Keywords: 4D, Augmented Reality, Cards Abstrak Penelitian pengembangan ini bertujuan untuk menghasilkan produk berupa media kartu berbasis augmented reality pada materi struktur atom yang valid, praktis, dan efektif. Pengembangan ini mengadaptasi model pengembangan 4D yang meliputi Define (Tahap Pendefinisian), Design (Tahap Perancangan), Development (Tahap Pengembangan), dan Disseminate (Tahap Penyebarluasan). Subjek pada penelitian ini, ialah 2 orang ahli materi, 2 orang ahli media untuk uji kevalidan, 2 orang guru mata pelajaran kimia dan 36 orang peserta didik kelas X MIPA 2 SMAN 10 Makassar untuk uji kepraktisan dan keefektifan. Instrumen yang digunakan untuk kevalidan yaitu lembar validasi ahli materi, lembar validasi ahli media. Untuk kepraktisan yaitu lembar observasi keterlaksanaan pembelajaran, angket respon guru dan peserta didik. Sedangkan untuk keefektifan dengan tes hasil belajar. Hasil penelitian menunjukkan: (1) Kevalidan instrumen meliputi lembar validasi lembar observasi keterlaksanaan perangkat, angket respon guru dan respon peserta didik yang digunakan berturut-turut memiliki rata-rata sebesar 3,8 dan 3,65. Kevalidan materi dan media pembelajaran memiliki rata-rata sebesar 3,6 dan 3,6 serta konsistensi antar validator berada pada kategori sangat tinggi (100%). (2) kepraktisan media pembelajaran berbasis augmented reality berdasarkan lembar observasi keterlaksanaan pembelajaran, angket respon guru dan angket respon peserta didik berturut-turut sebesar 97,5%, 92,2% dan 88,3% yang termasuk dalam kategori sangat praktis, (3) media pembelajaran berbasis augmented reality memenuhi kriteria efektif (≥85%) berdasarkan tes hasil belajar dengan persentase ketuntasan kelas sebesar 88,9%. Berlandaskan data tersebut maka media berbentuk kartu berbasis augmented reality pada materi struktur atom menggunakan model pengembangan 4D dapat dinyatakan valid, praktis, dan efektif. Kata kunci: 4D, Augmented Reality, Kartu
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CITATION STYLE
Wulandari, S., Jusniar, J., & Majid, A. F. (2023). DEVELOPMENT OF AUGMENTED REALITY-BASED LEARNING MEDIA IN THE FORM OF CARDS ON ATOMIC STRUCTURE MATERIAL. UNESA Journal of Chemical Education, 12(2), 83–91. https://doi.org/10.26740/ujced.v12n2.p83-91
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