In this paper, we present a real-time method to display ocean surface gravity waves for various computer graphics applications. Starting from a precise surface gravity model in oceanography, we derive its implementation model and our prototype implementation shows more than 50 frames per second on Intel Core2 Duo 2.40GHz PC's. Our major contributions will be the improvement on the expression power of ocean waves and providing more user-controllable parameters for various wave shapes. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Lee, N., Baek, N., & Ryu, K. W. (2007). Real-time simulation of surface gravity ocean waves based on the TMA spectrum. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4488 LNCS, pp. 122–129). Springer Verlag. https://doi.org/10.1007/978-3-540-72586-2_16
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