Abstract
In this paper we show the Casanova language (and its accompanying design pattern, Rule-Script-Draw) in action by building a series of games with it. In particular we discuss how Casanova is suitable for making games regardless of their genre: the Game of Life, a shooter game, an adventure game and a strategy game. We also discuss the difference between Casanova and existing frameworks. © 2012 Springer-Verlag Berlin Heidelberg.
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Maggiore, G., Spronck, P., Orsini, R., Bugliesi, M., Steffinlongo, E., & Abbadi, M. (2012). Writing real-time. Net games in Casanova. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7522 LNCS, pp. 341–348). https://doi.org/10.1007/978-3-642-33542-6_30
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