Towards interactive bump mapping with anisotropic shift-variant BRDFs

39Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In this paper a technique is presented that combines interactive hardware accelerated bump mapping with shift-variant anisotropic reflectance models. An evolutionary path is shown how some simpler reflectance models can be rendered at interactive rates on current low-end graphics hardware, and how features from future graphics hardware can be exploited for more complex models. We show how our method can be applied to some well known reflectance models, namely the Banks model, Ward's model, and an anisotropic version of the Blinn-Phong model, but it is not limited to these models. Furthermore, we take a close look at the necessary capabilities of the graphics hardware, identify problems with current hardware, and discuss possible enhancements.

Cite

CITATION STYLE

APA

Kautz, J., & Seidel, H. P. (2000). Towards interactive bump mapping with anisotropic shift-variant BRDFs. In Proceedings of the SIGGRAPH/Eurographics Workshop on Graphics Hardware (pp. 51–58). ACM. https://doi.org/10.1145/346876.348214

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free