Real-time water rendering

  • Johanson C
  • Lejdfors C
N/ACitations
Citations of this article
55Readers
Mendeley users who have this article in their library.

Abstract

This thesis will examine how a large water surface can be rendered in an efficient manner using modern graphics hardware. If a non-planar approximation of the water surface is required, a high-resolution polygonal representation must be created dynamically. This is usually done by treating the surface as a height field. To allow spatial scalability, different methods of “Level-Of-Detail” (LOD) are often used when rendering said height field. This thesis presents an alternative technique called “projected grid”. The intent of the projected grid is to create a grid mesh whose vertices are even-spaced, not in world-space which is the traditional way but in post-perspective camera space. This will deliver a polygonal representation that provides spatial scalability along with high relative resolution without resorting to multiple levels of detail.

Cite

CITATION STYLE

APA

Johanson, C., & Lejdfors, C. (2004). Real-time water rendering. Lund University, (March 2004), 42. Retrieved from http://scholar.google.com/scholar?hl=en&btnG=Search&q=intitle:real+time+water+rendering#0

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free